Game App Development

Game App Development Before you plan to design apps with the limitations and features of mobile devices in mind, it makes sense to check out some stats.

  • The number of mobile app downloads worldwide in 2017 was 178.1 billion.
  • In 2019, the Apple app store took a 64 percent share of worldwide consumer spending on app stores, whereas app users downloaded 21.3 billion apps from Google Play.
  • Gaming apps among Apple users accounted for 25 percent of active applications. (Source)
  • In the U.S., time spent on mobile devices has also officially outpaced that of television — with users spending eight more minutes per day on their mobile devices.
  • The average age of a mobile gamer is 36.3 (in 2014, the age was 27.7). One-third of all players are between the ages of 36-50, and the gender split is 51% female, 49% male.

The figures show the changing demographics and the reach of mobile gaming apps.The first step to a successful game app is to study the market and do the groundwork for how to make a game app that’s simple but addictive. You can start with learning from the top-grossing gaming apps.

Why is Designing so Important?

When it comes to mobile game apps, proper design is highly important. It’s not that your design should be 100% perfect from all angles, instead, it should have a soul.

As the famous UX popular design guru, Chris Do, aptly says: “I’d rather have something [design] that is not technically perfect but has a soul”.

Let’s start with some basics, such as how to design a game app for android?

Take a moment and think, if you were to install an app, how would you go about it? Yes, you’re right! You would most probably look at the screenshots of the game to check out its design, the overall game plot, characters, and then game story. It is typically critical as users who don’t like the model may opt not to install the app.

So, if you have a game idea, you’ll want to plot or draft the game as it emerges, and this is the design. The final product that users download will typically be a part of the design.